Small scene created for bi monthly environment art challenge on Polycount forums, based on the awesome concept by Tarmo Juhola
My main goal was to try out lighting in UE5.
Large level meshes and modules where created in blender making use of modifiers (mirror, array, displace, curve).
Mapped to trim sheet. The base trim sheet was modeled in Blender (array, solidify, bevel), baked down with Marmorset and combined with Megascan surfaces in Mixer. Material blends by vertexcolor using packed heightmask.
Kept the project short, maybe I'll return later to extend library and improve assets.